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Resume

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Summary

Highly motivated technical artist and game designer seeking to leverage strong technical art skills and design experience to craft engaging and innovative gameplay experiences. Proven ability to collaborate effectively with artists, programmers, and other team members to bring game concepts to life. Eager to contribute design expertise and passion for games to a successful development.

 

Experience

Technical Artist                                                                      Jan 2023 - June 2024

Meta Platforms, Inc. - Burlingame, CA (contract thru Tailored Management)

  • Partner closely with the art and design teams to define and develop content 

  • Design, manage and maintain the pipeline from artists and designers through to deployment

  • Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices

  • Manage the technical asset pipeline including developing Maya tools and plugins for rigging and building asset, and hooking up animations

  • Develop broad technical expertise to assist in a wide variety technical and artistic tasks

  • Quickly solve issues with cross-functional leads and thrive in dynamic, fast-paced environment

 

Associate Technical Artist - NBA2K Team                           May 2021 - Jan 2023

Visual Concepts Entertainment - Novato, CA

  • Design and implement automation tools with UI for the Art team to increase productivity using Python, Pymel, Mel; reduced average efforts from 30 man minutes to 1 machine minute 

  • Write and maintain development process pipeline plugins in Python to automatically manipulating data with Perforce and ShotGrid API

  • Collaborate with Art and Engineering Team, drive research, workflows, and technologies for improved deformations, animation fidelity, and streamlined content creation processes

  • Develop strategies testing artworks; further analyzing and solving bugs in game

  • Self-motivated and problem-solving about translating ambition feature requests into the achievable technical tasks

Student Tutor                                                                                 Jan 2019 - May 2020

Cogswell University of Silicon Valley - San Jose, CA

  • Tutored variety levels of students in such areas as Computer Programming, Mathematics, and Physics

  • Encouraged critical thinking to challenge students to think outside of box

  • Modeled study and test strategies based on individual needs and abilities 

Multimedia Computer Lab Assistant                                    Jan 2018 - May 2018

Cañada College - Redwood City, CA

  • Handled student questions such as helping student to create a outstanding design website using Dreamweaver, providing professional advice to make better code structure in JavaScript, HTML5, CSS

Skills & Software

  • 2 years in Python combining works and school experience

  • 1 year in JavaScript, HTML, C++, Unity C#, Object-Oriented Programming, API Tools Programming, Data Structures and Algorithms school experience 

  • Perforce, Git, GitHub 

  • Deadline Monitor - AWS Thinkbox

  • Helix ALM Client 

  • ShotGrid

  • Adobe Creative Suite - Photoshop, Illustrator, Animate/Flash, Premiere Pro, Dreamweaver

  • Unity(C#), Unreal Engine 4

Education

Cogswell University of Silicon Valley

2018 – 2020
BACHELOR OF SCIENCE IN GAME DESIGN ENGINEERING
Professional development in Python, C++, Modeling, Rigging, Tools Programming, Game Studio, Game Design, and Level Design


Cañada College

2016 - 2018
ASSOCIATE OF ARTS IN DIGITAL ART & ANIMATION


College of San Mateo

2015 - 2018
STUDIO ART


Hong Kong Community College

2013 - 2015
MECHANICAL ENGINEERING

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